INWORLD.sl

(Mostly) About Second Life™

My Predictions for 2012

Happy New Year, everyone. I was nearly late in releasing these, but I was waiting for the update to my crystal ball. Here are my predictions for the coming year:
 
1. President uses NDAA to render terrorist suspects in virtual prisons; UN declares lag and rubberbanding to be torture. (We all agree.)
2. Code exploit makes ‘megamesh’ possible; LL does not patch the exploit as resulting Amazonian avatars now require a full sim per SL home.
3. Harold Camping sets up shop in Second Life, joins the ‘end-of-the-grid’ prophecy party.
4. New LL-scripted NPC bots programmed to generate drama, freeing flouncy residents to actually enjoy SL for a change.
5. Other 80s bands take Duran Duran’s lead, opening their semi-abandoned 2007-themed sims to the public as well.
6. Starving Meeroos go feral, attacking newbies at infohubs for sustenance; Bloodliners file ARs for unfair competition.
7. Photos of Newt Gingrich’s SL avatar at Sensual Stoneworks go viral, ending his presidential campaign for good.
8. Tea Party goes virtual, declaring life begins at emoting and demanding condom options be removed from prim genitals.
9. Second Thoughts transitions to a full-time photo blog as Prokofy finally exhausts every conceivable epithet in the English language.
10. Ann Otoole suspended for avicide after finally convincing AnnMarie Otoole to ride in one of her own vehicles.

No, Second Life is Not Closing in 2012

The end of the year is always accompanied by three things. First, an orgy of consumerism. Second, “best of” lists. Third, “predictions for the year to come”.
 
End-of-year predictions can be made in several ways. You can examine and track trends, you can gauge public opinion, and … you can pull them out of your ass. Needless to say, some methods provide better results than others.
 
The most amusing prediction that I’ve heard so far is the one made that “Second Life as we know it will end.” I’m amused because, while not one to make predictions, I did fret that 2010 or 2011 might bring about the demise of Second Life – or at the very least a purchase of Second Life by some third party (Microsoft, Yahoo, Google, or worst of all, AOL) with uncertain results. Further, the bungling of things during the leadership of Mark Kingdon gave many people the impression that the leadership did not understand the importance of user experience and feedback and didn’t care to understand. I created almost no new products in 2010 and 2011 because, frankly, I wasn’t confident that we would be around long enough for any of it to make a difference.
 
Looking toward 2012, my outlook has shifted completely. This is entirely subjective, but my optimism for the future (or at least the next few years) of Second Life has returned. Yes, the grid has suffered a lot of attrition – quite a few large businesses have closed up shop. I do think that the pessimism of the past two years, combined with the natural need to “move on” at some point, both contributed to the loss. Change is the only constant. Also, a lot of disgruntled residents left for alternative grids “for good” – but many of those people have since returned to the ‘Mother Grid’. Low priced sim tier is attractive, but it’s not enough. You need to have a comparable amount of quality end-user goods for people to buy in order to entice people to stay, and none of the third-party grids have even a fraction of what is available in Second Life. This is not to discount the market for SL-based third-party virtual worlds. But there just is nothing that comes close to doing what Second Life does, and has done for eight years.
 
Which brings us to the ‘McDonalds Factor’. Second Life is to virtual worlds what Google is to search engines. Nobody comes close. And for as much as we complain about graphics and performance, we can look at Blue Mars for an example of how having those things is simply not enough. Quite frankly, Second Life came into being in the waning years of the dot-com bubble, and I think that it will be quite a few years yet before we see the advances in technology and new ideas that could bring about another such ‘goldrush’, if ever. Second Life came along at just the right time. It doesn’t necessarily matter that it did not become the game-changing ‘killer app’ that many had hoped. So many have declared Second Life’s “failure” as the point in which corporate interest in creating virtual goods evaporated. This short-sighted analysis is still employed by lazy journalists at all levels. Second Life, for all it’s flaws, succeeds at doing something that nobody else has been able to achieve, even with breathtaking graphics and tight code.
 
The question that has been (in my opinion, incorrectly) asked over and over again is “Why won’t Second Life appeal to the masses?” Aside from the obvious steep learning curve, Second Life requires an investment of time, dedication, and most of all, imagination. While SL is certainly many things to many people, it has a particularly consistent core membership – people with a lot of free time on their hands, generally introverted, very creative, and considerably more open-minded than the general populace.
 
Also – and few people want to admit this publicly – Second Life attracts ‘broken’ people. I don’t mean this as an insult in any way, as I am absolutely one of the broken ones. Second Life gives many of us very crucial things which are lacking in our own lives. For some, it’s the ability to socialize in ways that are difficult or impossible in real life. For others, it provides a safe environment to explore facets of our inner selves. For others, it’s a canvas for the imagination. And yes, for many, it’s a way to engage in the safest form of consensual sexual expression. In Second Life, you can be anything that you want, and the vast majority of SL residents have shown that they want idealized manifestations of themselves – youthful and lively, attractive and successful. (Or furry and insatiable.)
 
Second Life is the ultimate collaborative sketchbook. This is what Second Life does best. It provides the canvas for our imaginations. Corporations don’t want us to be imaginative. They want us to all drink the same thing, wear the same clothes, drive the same cars, watch the same movies, and listen to the same music. From what any of us can observe in our own daily lives, that has become what the general public wants as well – to have their decisions made for them and to have their experiences mediated by someone else. It’s a little bit like having Abercrombie & Fitch renting vendor space at a comic-book convention – you don’t want to waste money marketing to the wrong audience. That’s precisely what Mark Kingdon tried to do when he took over the helm of Linden Lab, and in my humble opinion, that is precisely why things have felt so disturbingly wrong for the past couple of years. The active and evangelical core user base was quite literally ignored in the decision-making while an outsider with no real interest in the platform attempted to make SL attractive to the masses. (If I can give any advice to Rodvik and Company, it would be to adopt this slogan for Second Life in 2012: “Second Life™: It’s Not For Everyone, So It Might Be For You.”)
 
Linden Lab continues to be profitable, but obviously no business can sustain and grow profitability without diversification. They clearly want and need a mass-appeal product, and Second Life has not been that. I firmly believe that they can develop and provide such a service without killing the goose that … well, that at least continues to pay the rent. That is precisely what I believe that Linden Lab seeks to accomplish. I believe that Second Life will persist for as long as there are people willing to use it. I believe the number of major upgrades to grid functionality and performance might diminish to a certain extent while new projects are under development, but they certainly won’t cease. I believe the outlook for either of two scenarios bodes well for Second Life – either a new product is released that achieves the mass-appeal that Second Life didn’t, and SL rides along this new wave of profitability, or it won’t succeed and Second Life will remain the fallback.
 
Where established content creators disappear, others will take their place. Let’s also not forget how many designers have “left” only to return to business under a new account. For those who truly grok Second Life, breaking up with it is hard to do. That’s why there’s so much reincarnation in our virtual world.
 
Unlike a few doomsayers out there, I contend that Second Life will survive 2012, and 2013, and even 2014. We have a CEO who likes and uses the product, who actually has been known to communicate directly with the user base, and seems to “get” Second Life. Let’s face it, Second Life has survived much of the time in spite of those running it. I think that, provided there’s a push to reconnect with the user base, Second Life can continue to survive and even thrive in the years to come. For example, Viewer 3 is actually both functional and pleasant to use. (See, Hamlet? It’s not simply our refusal to change with the times.) Nearly all third-party viewers have adopted mesh as well, and while implementation was not whisper-smooth and it still has a way to go – “mesh deformer” *cough cough* – it works.
 
Those who thrive on controversy and strife to keep the spotlight on themselves will do or say anything outlandish to maintain a sense of relevancy. “If it bleeds, it leads” is a sad fact. You don’t get people to visit your website by saying, “Concurrent logins will decrease by 1.8 percent.” You get them there by saying, “Second Life is dying and Linden Lab is going to screw everyone over.” So sorry, Catherine, but I’m not buying it. Harold Camping was proven wrong, the Mayans will be proven wrong, and you will be proven wrong.
 
And I’m willing to put my money where my mouth is.

About That Tweet …

I offended a few friends today, but I blame Twitter.
 
No, not really.
 
Well, kinda.
 
Brevity may be the soul of wit, but it’s also often the nemesis of nuance. And in this case, I attempted to distill the Tea Party’s hypocrisy of merging a hands-off anti-government message with hard-line fundamentalist ideology into the space of a sentence. (This in itself provides another topic altogether, and is probably a good topic for a future blog post.)
 
What I posited was this: “Hey, Tea Party. Question. Isn’t religion just another form of government, intruding into your life, your income and your bedroom?”
 
What 140 characters did not give me the opportunity to say is that “Dear Tea Partier: You claim that government is bad, because it intrudes into people’s lives and liberties. And yet it seems like the religious influences behind a lot of the Tea Party ideology are based on telling people what they can and can’t do with their lives, and with their money, and in the privacy of their own homes. So many of the social positions taken by Tea Party politicians involve enacting into law some of the most authoritarian aspects of American Christian fundamentalism. Don’t you see even the slightest hint of hypocrisy in that? If ‘Government is Bad’, then how can theocracy enforced by law be any better?
 
I’m sure you can see the Herculean task of compressing that train of thought into 140 characters.
 
I certainly don’t believe that religion by itself is wrong, or bad, or anything like that. I believe that religion, like politics, can and is most certainly abused – but my point was not to bash religion. My point was that it’s absurd to have an inconsistent socio-political view. Religion in it’s purest form is ‘Love God, and love others as you do yourself.”
 
The New Testament in particular emphasizes to the follower of Jesus Christ that life in this world is temporary, is secular, and that they are strangers and travellers in it. That heaven is a place of final reward, but that it’s also present among believers. Nowhere in the New Testament are believers instructed to storm the halls of secular government by force and claim it for Christ, but are rather told to submit to the governing authorities, “for there is no authority except that which God has established” (Romans 13:1). As far as taxation is concerned, Jesus himself instructed his followers to, “Render unto Caesar that which is Caesars”. While Christian teaching certainly does not forbid or dissuade a believer from seeking public office, there is no commandment anywhere to “reclaim” government for God.
 
There is no theocracy in the New Testament except that which the writings state is in the afterlife. And yet, we have this odd menagerie of objectivist political philosophy intermingled with Christian “Reconstructionism” that threatens to set our civilization back decades, if not centuries. Seriously, if you think I’m kidding, read some of the writings of R. J. Rushdoony, father of the Christian Reconstructionist movement – which advocates Biblical Law in ways frighteningly similar to radical applications of Islamic Sharia Law.
 
Christianity teaches that the Old Testament Law exists to show that nobody can obtain perfection by attempting to obey it to the letter – falter at one point, and you’re guilty of transgressing all of it. That’s supposed to be the central message behind this holiday that I keep hearing that there’s a “war” being waged against – that Jesus came to do for mankind what it could not do for itself. Period. End of story. So trying to legislate morality, with some eye toward making America a ‘moral’ nation is ludicrous. According to the Christian Scriptures, no nation is moral and no nation can ever become moral. To attempt to insist otherwise is to eviscerate the Christian doctrine of its essential core.
 
So there you go. That’s what I was attempting to say.

“Alt” Lang Syne

2011 is nearing its end. I would say that it’s “virtually over”, but I’ll pretend that I’m above making such bad puns.

This year has been a blur for me. I’m a little upset with myself for not documenting events in 2011 a little more consistently, and I hope to break this habit in 2012. I suppose that SL has felt “blurry” because so much of my interaction with other residents has been on Twitter rather than on the grid.

Also, I’ve spent a considerable part of the past year feeling somewhat lost. I’ve been hesitant to delve into any major new projects, waiting and wondering along with some others as to the future of the grid. It’s also been difficult for me to immerse myself in SL this year: the desire to dive in and “be” has not been there for much of the year, not like it has been in previous years. While not exactly “burnout”, it’s fairly close. I’ve felt like I’ve lost my way, but I dearly want to find it again.

It warms my heart to see that “Your World, Your Imagination” has returned. (Now if we could just get Linden Lab to release their death grip on the Second Life name and logo, as well.) It doesn’t feel quite so much like Second Life is being polished for a possible acquisition. I’ve also been pleasantly surprised to see that Linden Lab is not quite as queasy as they’ve been in the past to acknowledge and promote the presence of mature and adult content on the grid, and the benefits of age verification. It feels a bit like Second Life is for grownups again. (Well, except for the seemingly never-ending marketing to fans of the “Twilight” franchise.)

Lazy reporting to the contrary, Second Life continues to be an online success story even as it continues to fumble to identify its core demographic. It seems to be getting closer to it, though. I still hold out my idea of “Second Life: It’s Not for Everyone, So It May Be for You” as a promotional tagline. I do think that is the key to SL’s continued success. There are many people who, like me, have absolutely no interest in online gaming. I was honestly surprised that I found myself eager to return again and again, but I was. Much of the time, I still am.  There’s just nothing else like Second Life, and for all of its glitches and headaches, in my not so humble opinion it’s still one of the best things about the Internet.

Seriously, though – and if you’re reading this, Rodvik – please focus on fixing the basic functionality problems that we’ve been dealing with for years. Keep working on the new things, certainly, but don’t get so sidetracked by them that basic issues like chat lag, sim lag, texture loading, voice problems and teleporting don’t get sidelined.

I’m excited to see what 2012 brings us. I hope that you are, as well.

Merry Christmas, Happy Hannukah, Happy Festivus, and a Wonderful New Year.

Surnames (Might Be) Coming Back!

It sounds as though Last Names might be making a comeback in Second Life in 2012! Thank goodness for that. One more legacy of Mark Kingdon undergoing a much-needed purge. It’s really telling that much of Rodvik’s leadership has been spent undoing a lot of M’s ‘contributions’ to Second Life. Linden Lab finally admits that Viewer 2 was a debacle, the emphasis has returned to the current, active user base, and now the AOL-style naming convention appears at death’s door.
 
Hallelujah.
 
I kind of hope that surname choices will still be under Linden Lab’s control. One of the fun things about choosing names was always finding a good surname and then brainstorming a great first name to go along with it. While freestyle first and last names would certainly be preferable to what we’ve got now, I still think that the previous system played a big part in Second Life’s culture. It’s still fun to find that rare person out there who shares the name “Dudek”.
 
I just hope that these changes back to “how we’ve always done things” hasn’t come too late.

Four Years

2011 has been a blur.
 
I wish I had taken more pictures.
 
Hello, I’m Marx Dudek, and I’m four years old today. It was a snowy December day, a snow day, and a Norwegian fellow convinced me to give Second Life a chance. Well, a “second chance”, actually.
 
Four years later, I’m still here. At least every other day.

2007 – 2011

Marx here. I’m commandeering the front page.
 
I’m rapidly approaching my fourth rezday in Second Life. I suppose I should be working on an introspective retrospective post for this auspicious occasion. Or something. I’ll get right on that – right after I discipline myself into blogging on a consistent basis.
 
2011 has been a bittersweet year for SL. So many long-time residents saying their goodbyes, with so many well-known shops closing down, with so many once-popular spots in Second Life seeming … well, empty.
 
My faith in the future of the grid has been strengthened by knowing that there is once again a visionary at the helm of Linden Lab. After the debacle of the “M Linden” era, followed by the abrupt return (and equally abrupt departure) of Philip, I was convinced that Second Life would not make it past the end of this year.
 
Thankfully, I was wrong. While Philip moves on to his Coffee & Power and writes off the users of his metaverse as dysfunctionals, Rodvik seems to be taking Second Life seriously, and has made himself genuinely accessible to residents.
 
Of the four years I’ve spent in Second Life, this one has been the most difficult to summarize. I’ve flirted with burnout this year, and have spent less time inworld – yet staying in touch with many of my SL friends on a daily basis via Twitter. So I empathize with those who have made the decision to close up shop, and with those who have decided to move on.
 
However, I won’t be one of them.
 
I look forward to 2012 in Second Life. I look forward to having fun. I look forward to immersing again. I look forward to spending time with friends old and new. Perhaps changing things up a bit, shaking my virtual world up, and rediscovering some of the wonder that captured my imagination those four years ago.
 
I hope to see you there.